I wonder if I ever get serious and finish my projects or any for that matter. Last time I presented a fairly complicated algorithm idea about a more humanized based Sudoku solver instead of the brute force ones that applications usually utilize.
Someone can argue, what’s the point of creating a fairly complicated solution to a simple problem that can be solved in just a few seconds using brute force.
Well Because its fun. So, here you go, another made up Sudoku solving algorithm
This time, I though, that it would be interesting to combine my geometrical and topological background, as well as some GIS based algorithms that we have developed over time.
The first implementation cannot solve all Sudoku puzzles but it can do fairly well in medium strength ones like this one
input

input.9.........1..6....6..8..7.3......1.....39.......5...217.4...28.....3....86....57 
output

894317265731526894562984173358642719247139586619758432173465928925873641486291357 
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