I wonder if I ever get serious and finish my projects or any for that matter. Last time I presented a fairly complicated algorithm idea about a more humanized based Sudoku solver instead of the brute force ones that applications usually utilize.
Someone can argue, what’s the point of creating a fairly complicated solution to a simple problem that can be solved in just a few seconds using brute force.
Well Because its fun. So, here you go, another made up Sudoku solving algorithm
This time, I though, that it would be interesting to combine my geometrical and topological background, as well as some GIS based algorithms that we have developed over time.
The first implementation cannot solve all Sudoku puzzles but it can do fairly well in medium strength ones like this one
As explained in a previous article (simulating a camera) (which is basically converting 3d objects to 2D projective geometry, with specific camera parameters) is one thing, but getting metric information out of a photograph is totally another. There are several ways of achieving this. You can either use a digital terrain model and one oriented image or a pair of oriented images (stereoscopic). In this article I am going to focus on a stereoscopic “technique”. Some “techniques” require good mathematical knowledge and skills while others are a bit more graphical (meaning you can actually imagine the solution and even graphically depict it).In this article I try to explain how to compute a point’s 3D space coordinates, from two images using camera ray reconstruction.
The sample demonstrates some basic functions of a simple drawing app. You have the option to draw circles, boxes, triangles and lines. Originally I called it a Cad app cause you had the option edit the drawing and to export it to a dxf file.
I may add a couple more features in due time.
enjoy the sample page and feel free to pop a question. Btw it only works on webkit browsers due to mozilla html5 canvas incompatibilities
UPDATE: I updated my code to the latest version where I have solved the mozilla html5 canvas incompatibilities, so now it works, just fine, on both browsers.
A while ago I was working on a personal project concerning various geometric and topological operations on html5 canvas elements. Nowadays it is a bit abandoned but It was a pity to let it go to waste. So I made a public repository on Bitbucket and GitHub.
As of today 19-November-2013 I would be maintaining the github version